I changed my mind about the serverLink to this post
For most of this project the server was deliberately stupid. It knew where everybody was standing and what they were holding, it kept a copy of your experience, and that was the entire job. Your game ran on your machine and it was the authority on itself. I wrote that down as a rule, put it on this website, and defended it for months on the grounds that a server which actually runs the game is a different program and a much bigger one.
It is a different program. I was right about that part. I'm writing it anyway.
The reason is that everything I actually want out of this is on the other side of that decision, and I kept finding new ways to notice it. You can't have two people trade without one of them being able to invent items. You can't have a hiscore worth looking at when everyone's number comes out of a file they own. And you cannot possibly have people fighting each other over loot when both of them are the final word on what's in their own bag. Every interesting thing on my list needed the same thing underneath it, and I was writing around it instead of writing it.
So: your character is going to live on my server. Not a save file, not a folder, not a key on your machine — a row in a database, with your forum account attached to it. Log in on a different computer and it's the same character. There is no longer anything to back up and nothing to lose.
What that unlocks, in the order I'm building it: PvP in marked areas, where your armour and your Defence level and your prayer all count for something. Then scavenging — the gate in the middle of town that says Dungeon Queue on it actually meaning something, with other people down there at the same time as you, and a way back out that you have to walk to. Die down there and you lose what you found; what you brought in is yours.
None of that is in the build you can download today, and I've marked it that way everywhere on the site rather than quietly moving the goalposts. What's there right now is fourteen skills, a town, two dungeons under it, and a lot of things that will hit you. That part still works, and it's still worth an evening.